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Added Auto Apply Skins option under Gameplay Options > Usability in the holotape (and under Usability in the MCM menu).Original Plot Size and Foundation Plots are no longer available to unlock in the holotape.The models and forms remain for backwards compatibility so saves will continue to function. The original small plots (original as in way back in version 1.0) and plots with foundations baked in are no longer supported, which means changes to certain plot functionality will no longer be applied to those models.Fixed a bug that could cause plots to become unresponsive after being built from a City Plan or after changing their type from the ASAM Sensor menu.It produces 50% more food than a 2x2 Agricultural plot and requires additional water and defenses, but still only requires a single settler to run it.This plot requires power to surpass level 1.
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Skins can be changed or removed at a plot by activating the ASAM Sensor and choosing Customize Plot.This option can be disabled in the holotape. By default, when a building plan is selected, if there are additional skins available, it will randomly select from its default state or to use one of the skins.Anyone may create an add-on pack to provide new skins to any building, even buildings from other add-on packs.These skins can be applied without resetting the level of the plot.
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Building skins offer material or other alterations to Building Plans.Terraformer foundation options now have the correct texture when previewed in the Change Foundation screen of plot customization.Altered foundations menu code slightly so it would spam less messages in the corner.Made changes to the foundation selection code to try and eliminate an issue for some Xbox One players where the game would freeze when accessing the menu.Reduced calls to WorkshopParent dramatically across Sim Settlements code, this should result in better script processing of settlement related activities.Pre-Conqueror Patch Released - 18 January 2019
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